Magic

Magic is a power possessed by Witches and Wizards. Using it adds certain properties to an object or individual. An object that has a lasting charm placed on it is called bewitched.

Magic Wands
Magic Wands are magical ranged tools which witches and wizards use to cast spells. Each wand consists of a specific type of wood that surrounds a core of magical substance.

Obtaining
Wandmakers will sell a Magic Wand for 7 Galleons.‌

Snatcher have a small chance (8.5%) of dropping a Magic Wand when killed; this rate increases by 1% per level of Liquid Luck: 9.5% with Liquid Luck I, 10.5% with Liquid Luck II and 11.5% with Liquid Luck III. It will have a random durability.

Magic Wands have a 50% chance to be found in a Snatcher Camp.

Usage
Spells can be casted by using (Defaults to right click) a Magic Wand. In order to cast spells, at least one Spellbook must be present in the inventory. The player can choose which spell to cast based on which Spellbook is in the off-hand slot. If there are no a Spellbook in the off-hand slot, the Spellbook closest to slot 0 is selected.

Anti-Alohomora Charm
The Anti-Alohomora Charm is a counter-charm to the Unlocking Charm.

Alarte Ascendare
Alarte Ascendare is the incantation of a charm that propels the target upwards.

Avada Kedavra
The Killing Curse (Avada Kedavra) is a dark spell that instantly kills the target.

Bird-Conjuring Charm
The Bird-Conjuring Charm (Avis) is a charm that shoots a Bird out of the caster's wand.

Blasting Curse
The Blasting Curse (Confringo) is a curse that causes the target to explode.

Caterwauling Charm
The Caterwauling Charm is a charm that sets off a high-pitched shriek if the perimeter of an area it was casted is entered by any unauthorised person, the magical-equivalent to a burglar alarm.

Cave inimicum
Cave inimicum is a protective spell that produces a boundary that turns the persons inside it invisible to outsiders.

Disillusionment Charm
The Disillusionment Charm is a charm that disguises a target as its surroundings by making it take on the exact colour and texture of its environment.

Imperturbable Charm
The Imperturbable Charm, also called the Room-sealing spell, is a charm that creates a magical barrier around an object, such as a doors and chests, in a way that only Witches and Wizards could break it. Objects drown at the barrier will bounce off, and it also muffles sounds. An object enchanted with this charm is called "Imperturbed".

Muffliato Charm
The Muffliato Charm (Muffliato) is a charm that conceals the caster's sound from unauthorised persons.

Pack Charm
The Pack Charm is a charm that absorbs all nearby items into the chest the caster is looking at.

Patronus Charm
The Patronus Charm (Pack) is the most powerful defensive charm known to wizardkind. It evokes a positive energy force known as a incorporeal Patronus (pl. Patronuses) or corporeal spirit guardian. It is the primary protection against Dementors, which there are no other defence.

Red Sparks
Red Sparks (Vermillious) is a charm that precipitates a jet of red particles from the tip of the wand, something that may be useful to signal an emergency and call for help. It can also be used offensively as a minor duelling spell, but it is not effective against armoured opponents.

Skeleton-Summoning Spell
The Skeleton-Summoning Spell is a dark spell used by the Dark Wizards. This spell causes a Charmed Skeleton to appear nearby.

Spider Repelling Spell
The Spider Repelling Spell (Arania Exumai) is a charm that blasts back Acromantulas.

Summoning Charm
The Summoning Charm (Accio) is a charm that pulls nearby dropped items towards the caster.

Take Root
Take Root is a plant-based transforming spell used by the Dark Wizards. This spell causes a number of roots to rise out of the ground, and then grab the victim by legs and vanish. Players caught in the attack are dealt 6 damage.

Unlocking Charm
The Unlocking Charm is a charm that opens up iron doors that are not enchanted with the Anti-Alohomora Charm.